Industry profile · NAICS 713210

Gaming

Workplace injury rates across 235 OSHA-reporting establishments in this industry, 2016–2024. Average TCR uses the 219 establishments with a credible rate.

235
Employers
3.4
Avg TCR (rated)
3.1
BLS benchmark
10,167
Injuries (all)

TCR, interpreted

About average

3.4 avg TCR

The industry picture

According to OSHA ITA filings (2016–2024), Gaming ranks #411 of 540 industries with at least 100 rated employers by average Total Case Rate (higher TCR = more injuries per 100 workers). The 219 rated employers in Gaming average 3.4 recordable injuries per 100 workers, 1.1 times the BLS national benchmark of 3.1.

#411 of 540
corpus TCR rank · ≥100 rated
3.4
avg TCR · rated subset
3.1
BLS national benchmark
219
rated employers

ITA inventory (235) and injury totals cover every reporting establishment; the average TCR is the rated subset only. Corpus rank matches /rankings/most-dangerous-industries (≥100 rated employers). BLS IIF is a separate survey population, see Methodology → Three Populations.

Where Gaming sits nationally on injury rate

Average Total Case Rate, industries with ≥100 rated employers

3 Among the safest lower TCR than 76% of 540 industries

Industries, banded by average TCR

Each bar is a band; taller bars hold more industries. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count and share, and where it sits relative to this entry.

Source OSHA Injury Tracking Application (2016–2024) · 2026-08-25

Gaming injury rate, 2016–2024

Industry-average TCR has fallen across this span (3.5 → 2.6) · NAICS 713210

2.533.54 201620172018201920202021202220232024 2.58
OSHA ITA employer_yearly, 2016-2024 · establishments with >=200,000 hours worked and a credible TCR each year (81 in the latest year shown)

What Gaming Safety Data Reveals

According to OSHA's Injury Tracking Application (2016–2024), Gaming ranks #411 of 540 industries with at least 100 rated establishments by rated-subset average Total Case Rate (same basis as the most-dangerous-industries ranking; higher TCR means more injuries). The Gaming sector (NAICS 713210) encompasses 235 distinct employer establishments currently reporting to OSHA's Injury Tracking Application. Across this cohort, workers have logged 10,167 recordable injuries during the 2016–2024 reporting window. The industry-weighted average Total Case Rate (TCR) of 3.4 injuries per 100 full-time workers per year is computed on the 219 establishments with a credible rate (see methodology). Because OSHA's ITA mandates submission from establishments with 250+ employees plus all high-hazard industries at 20+ employees, this dataset represents a structural slice of U.S. workplace risk rather than a voluntary sample.

The Bureau of Labor Statistics publishes a separate national benchmark TCR of 3.1 for this NAICS code, derived from the BLS Survey of Occupational Injuries and Illnesses. Comparing the two, the ITA-reported rate of 3.4 is higher than the BLS benchmark, a gap that typically widens when the industry contains many large, high-exposure establishments required to file ITA reports. Employers in the table below are sorted so you can see how far individual establishments deviate from both the industry average and the national benchmark.

The practical value of industry-level safety data is threefold. First, jobseekers can gauge whether a prospective employer is better or worse than its industry peers, not just absolute injury counts, which tilt toward larger payrolls. Second, insurers and workers' compensation carriers use sector TCR as a baseline for experience-modification adjustments. Third, safety professionals benchmark their own programs against the cohort median. Use the grade-sorted employer list below to identify specific establishments within Gaming that outperform or underperform the sector average, and click through to each record for year-by-year injury, illness, and fatality breakdowns.

Employers in this industry, by injury rate

Page 3 of 5
EmployerLocationGradeAvg TCR
CasinoYonkers, NYC2.8
Hollywood Casino at Penn National Race CourseGrantville, PAC2.8
Elk Valley CasinoCrescent City, CAC2.8
Hollywood Casino Gulf CoastBay St. Louis, MSC2.8
Skagit Valley Casino ResortBow, WAC2.8
Hollywood Casino St. LouisMaryland Heights, MOC2.7
Santan Mountain CasinoChandler, AZC2.7
Hidden Oaks CasinoCovelo, CAC2.7
RacinoWilimington, DEC2.7
Diamond Jo CasinoNorthwood, IAC2.6
Tamarack Junction Casino and RestaurantReno, NVC2.6
Diamond Jo Casino NorthWoodNorthwood, IAC2.6
Terrible's Road House - PahrumpPahrump, NVC2.6
Indiana GrandShelbyville, INC2.6
Soboba CasinoSan Jacinto, CAC2.6
Presque Isle Downs, Inc.Erie, PAC2.6
Artichoke Joes IncSan Bruno, CAC2.5
Hollywood Gaming Mahoning ValleyAustintown, OHC2.5
Hessel CasinoHessel, MIC2.5
Casino FandangoCarson City, NVC2.5
Northfield Park Associates, LLCNorthfield, OHC2.5
Eldorado CasinoHenderson, NVC2.5
Golden Acorn CasinoCampo, CAC2.5
Scioto DownsColumbus, OHC2.5
Live! Casino PittsburghGreensburg, PAC2.5
Green Racing, Inc.Bensalem, PAC2.5
Grand lodge casinoIncline Village, NVB2.5
Eldorado Scioto DownsColubus, OHB2.5
Plateau Travel PLazaMadras, ORB2.5
Potawatomi Bingo CasinoMilwaukee, WIB2.4
NP Rancho LLC, dba Wildfire Casino (Wildfire Rancho)Las Vegas, NVB2.4
Diamond Jo Casino DubuqueDubuque, IAB2.4
Bally's Black Hawk CasinosBlack Hawk, COB2.4
Stockman"s CasinoFallon, NVB2.3
NP Gold Rush LLC - dba Wildfire SunsetHenderson, NVB2.3
Dania Entertainment Center LLCDania Beach, FLB2.3
Belterra Casino ResortFlorence, INB2.3
Hollywood Casino ToledoToledo, OHB2.2
The Palace, IncLa Center, WAB2.2
SugarHouse HSP Gaming LPPhiladelphia, PAB2.2
Pid, LLCErie, PAB2.2
Belterra Park GamingCincinnati, OHB2.2
Hollywood Casino at Kansas SpeedwayKansas City, MOB2.2
Hollywood CasinoLawrenceburg, INB2.2
Ho-Chunk Gaming Black River Falls and TomahBlack River Falls, WIB2.2
Harrah'S Louisiana Downs- Casino Slots & RacingBossier City, LAB2.2
Rivers CasinoSchenectady, NYB2.2
Belterra ParkCincinnati, OHB2.1
Dayton Real Estate Ventures LLC DBA Hollywood Gaming at Dayton RacewayDayton, OHB2.1
Eureka CasinoLas Vegas, NVB2.1
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Nationwide industries with similar injury rates or employer scale

Two PlainSafetyScore-derived peer sets for Gaming: nearest NAICS cohorts by rated-subset average TCR and by OSHA-reporting employer inventory. These are cross-industry neighborhoods, not the employer list above.

Frequently Asked Questions

What is the average injury rate (TCR) in Gaming?

Across 219 OSHA-reporting establishments with a credible rate, Gaming averages 3.4 recordable injuries per 100 full-time workers per year (Total Case Rate, 2016-2024). The BLS national benchmark for this NAICS code is 3.1.

How does Gaming compare with other industries nationally?

Gaming ranks #411 of 540 industries with at least 100 rated employers by average TCR (highest TCR = #1, most dangerous). That places it above 76% of ranked industries by injury rate.

How many employers report in Gaming?

235 establishments report to OSHA's Injury Tracking Application under this NAICS code, of which 219 have a credible enough filing history to carry a rated average TCR.

Data sourced from official public datasets, PlainSafetyScore's OSHA ITA / BLS-based industry database (2016-2024). Retrieved and formatted by PlainSafetyScore. See our methodology for details.

Working in Gaming?

This sector averages 3.4 against a BLS benchmark of 3.1 - but individual employers span the full A-to-F range.

Sector figures use the credible-subset mean across reporting employers; a benchmark is not any single establishment's measured rate.

Every figure and grade on PlainSafetyScore is computed directly from OSHA's published Injury Tracking Application data and BLS industry benchmarks, no number is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these safety grades, or report a data error. Data current as of 2016-2024 OSHA ITA release.

Gaming Safety FAQ

What is the average injury rate (TCR) in Gaming?

Across 219 OSHA-reporting establishments with a credible rate, Gaming averages 3.4 recordable injuries per 100 full-time workers per year (Total Case Rate, 2016-2024). The BLS national benchmark for this NAICS code is 3.1.

How does Gaming compare with other industries nationally?

Gaming ranks #411 of 540 industries with at least 100 rated employers by average TCR (highest TCR = #1, most dangerous). That places it above 76% of ranked industries by injury rate.

How many employers report in Gaming?

235 establishments report to OSHA's Injury Tracking Application under this NAICS code, of which 219 have a credible enough filing history to carry a rated average TCR.